Sunday, November 27, 2011

Eldar Fan Dex draft

Codex Eldar Fandex

Eldar Special Rules
Masters of Fate:  After deployments but before the game starts the eldar player may redeploy d3+1 units including putting units in reserve or deploying units from reserve.
Dying Race: Any engagement the eldar fight it can mean the fate of their entire craftworld.  Eldar units fall back only 1d6 and consolidate after combat 2d6

HEADQUARTERS
Autarch
WS  BS  S  T  W  I  A  Ld  Sv
6   6   3  3  3  6  3  10  3+/4++

Compostion:
1 Eldar Autarch

Unit Type:
Infantry (Or Jetbike if mount on a jetbike, or Jump Infantry if equipped with a Warp Jump Generator or Swooping Hawk Wings)

Wargear:
Shuriken pistol, plasma grenades, haywire grenades, forceshield(4++)

Special Rules

Independent Character

Fleet of Foot

Strategic Command: If an eldar army includes an Autarch you may add +1 to your reserve rolls, and may reroll deep striking scatter, choosing sides for outflanking, and to steal the iniative.
Strategic Importance:  Any unit an Autarch is attached to becomes scoring.
Has Walked Many Paths:  Autarchs gain any benefits granted by exarchs in aspect warrior squads

Options
    An Autarch may also be given one of the following
        Swooping Hawk wings.....20
        Warp Jump Generator.....25
        Eldar Jetbike...........30
    An Autarch may also be given one of the following
        Banshee mask............3
        Mandiblasters...........10
    An Autarch may be given one single-handed weapon and one one-handed weapon
        Power Weapon......................10
        Scorpion Chainsword...............5
        Laser Lance(only on jetbike)......20
    Two handed weapons
        Avenger Shuriken Catapult..2
        Death Spinner..............5
        Fusion Gun.................10
        Las Blaster................1
        Reaper Launcher............25


Farseer............145
WS  BS  S  T  W  I  A  Ld  Sv
5   5   3  3  3  5  2  10  4++

Unit Type: Infantry (or Jetbike if mounted on a jetbike)

Wargear:  Ghosthelm, Shuriken Pistol, witchblade, Rune Armor, Spirt Stones, runes of warding

Special Rules

Independent Character
Fleet of Foot
Pskyer

Select 2 Farseer Powers for free
additional powers are priced as follows

Farseer Powers
Fortune:reroll failed saves.....15
Doom: reroll failed wounds......10
Guide: reroll failed hits.......5
Mind War: ......................10
Eldritch Storm:.................10

Farseer may be upgraded to a Warseer and has access to the following powers but may not use the farseer powers Fortune, Guide and Doom and is unable to use "together through the skein" special rule.

Area Mind War: str 10 ap2 assault 1 template
roll against unit's leadership

Heavy Eldritch Storm: str 6 ap3 blast
2d6 armor pen always hit side range 18in

Warp Armor: The Warseer's unit saving throw is now invulerable

Reave:  Target Model may not attack until the eldar player's next turn

Seer Council:  For each farseer 3-10 warlocks may be purchased and during deployment may be attached to aspect warriors or guardian units.

Options
Upgrade witchblade to a singing spear....Free

Upgrade witchblade to a wraithstaff......10
(2h power weapon that wounds against leadership)


Warlock
WS  BS  S  T  W  I  A  Ld  Sv
4   4   3  3  1  5  1  9   4++


Together through the Skein:when a Farseer casts a psychic power you may measure the distance from any warlock on the field

Warlock Powers
Conceal:USR Stealth
Destructor:str5 ap4 template
Enhance:+1 WS/I
Embolden: Re-roll failed morale test and may regroup even if under 50%
Web of Inertia: the warlock's unit counts as having offensive and defensive grenades

Fleet



Avatar    200 pts
WS  BS  S  T  W  I  A  Ld  Sv
10  5   6  6  4  6  4  10  3+/4++

Molten Body: Avatar is immune to any flame based weaponry and melta and whenever the Avatar makes
an armor save (not invul) a str 5 ap 4 hit is cause to that unit.

Khaine's Fury:  Any unsaved wounds dealt by the Avatar cause an additional -1 towards
combat resolution

Inspiring: All eldar units within 12in are fearless and have furious charge

Wailing Doom:  Str 8 ap1 assault 1 range 12 inches  Melta

ELITES
Striking Scorpions
WS  BS  S  T  W  I  A  Ld  Sv
4   4   3  3  1  5  1  9   3+

Special Rules

Shadows of Death:  if striking scorpions are held in reserve secretly select a piece of terrain.
When striking scorpions arrive from reserve they appear in the selected terrain provided they are able to fit, if not they return to reserves and await a more opportun moment to strike.

Infiltrate

Stealth

One Strikign Scorpion may be upgraded to an exarch and replace his scorpion chainsword with the following:
Chain Saber
Biting Blade
Power Claw


Howling Banshees
WS  BS  S  T  W  I  A  Ld  Sv
4   4      3  3  1  5  1  9   4+

Special Rules

Alien Grace:  Howling Banshees move like beasts. 
Warshout:  In the first round of an assault the enemy unit or units engaged in combat with Howling Bashees must make a Morale test or count as having WS1 for the rest of that assault phase

Fire Dragons
WS  BS  S  T  W  I  A  Ld  Sv
4   4   3  3  1  5  1  9   4+

Tempered in fire:  Fire Dragons are immune to vehicle explosion damage
Fusion Gun:  str8 ap 1 assault 1 range 12 melta
         str5 ap 4 template

Wraithguard
WS  BS  S  T  W  I  A  Ld  Sv
4   4   5  6  1  4  1  10  3+

Harlequins
WS  BS  S  T  W  I  A  Ld  Sv
5   4   3  3  1  6  2  9   -/5++

Flip Belts
Holofields

USR
Furious Charge

TROOPS
Dire Avengers
WS  BS  S  T  W  I  A  Ld  Sv
4   4   3  3  1  5  1  9   4+

Avenger Shuriken Catapult
str4 ap6 assault 2 24 inch range


Bladestorm:  Add 1 extra shot
Defend:


Options
Hardened Shurikens:  Once per game you may elect to load your avenger shuriken catapults with Hardened Shurikens.  Avenger Shuriken Catapults have rending. 

Rangers

Guardians..... 8 pts per model
WS  BS  S  T  W  I  A  Ld  Sv
3   3   3  3  1  4  1  8   5+
Two guardians must be upgraded to a heavy weapons team or a support weapon team
Shuriken Cannon+5
Scatter Laser+10
Star Cannon+15
Eldar Missile Launcher+20
Bright Lance+25
D Cannon+30
Vibrocannon+30
Doomweaver+30

Storm Guardians:
2 Fusion Guns or Flamers per 10 guardians



Guardian Jetbike.....16points per model
WS  BS  S  T  W  I  A  Ld  Sv
3   3   3  4  1  4  1  8   3+



FAST ATTACK
Shining Spears.....35 points per model
Unit size 1-8
WS  BS  S  T  W  I  A  Ld  Sv
5   4   3  4  1  5  2  9   3+

Run through
At the beginning of the movement phase if an unengaged enemy unit is n line of sight within 24 inches of the Shining Spears they may make a run through attack.  Each Shining spear in the unit makes an Initiative Test and for each test passed the targetted unit takes that many wounds with no armor saves allowed. 

Hit and Run

Laser Lance
str 6 power weapon on the charge with a ranged profile of
str6 ap4 lance

Warp Spiders
WS  BS  S  T  W  I  A  Ld  Sv
4   4   3  3  1  5  1  9   3+

Traverse the Warp:  At the beginning of the movement phase warp spiders may deep strike
Death Spinner:  Str4 Ap- Assault 2 Rending 
Monofiliment Web:  Units hit by monofilament webs are affected by difficult and dangerous terrain the next time they move
Warp Jump Generator:  Same


War Walkers
Front     Side    Rear    Bs
10    10    10    3

Squadron 1-3
USR
Infiltrate
Stealth


Vypers 35pt
WS  BS  S  T  W  I  A  Ld  Sv
3   3   3  4  2  3  2  8   3+
Unit type: Jetbike

armed with a shuriken cannon
upgrade:
Scatter Laser +10
Star Cannon +15
Eldar Missile Launcher +20
Bright Lance +25

Squadron 1-5

Hornet
Front    Side    Rear    Bs
11    11    10    4
Aerial Assault
Scout

Swooping Hawks
WS  BS  S  T  W  I  A  Ld  Sv
4   4   3  3  1  5  1  9   4+

Sun Dazzle
Any unit hit by Swooping Hawk's Sunrifle is affected by night fight

HEAVY SUPPORT
Dark Reapers
WS  BS  S  T  W  I  A  Ld  Sv
4   5   3  3  1  5  1  9   3+

Dark Reaper Missile Launcher:  str5 ap3 heavy2 range 48inches

Slow and Purposeful
Blood Runes:  Feel No Pain
Targetting Sensors:  Dark Reapers have sophisticated sensors that can pinpoint weak points in vehicles and thus roll 2d6 for armor penetration

Wraithlord....................90 pts

Unit Type
Monsterous Creature

WS  BS  S  T  W  I  A  Ld  Sv
4   4   10 8  3  4  2  10  3+

Wargear
wrist mounted shurike catapults


Aspect Stones
Banshee:Fleet
Scorpion:+1 Attack
Fire Dragon:Tank Hunter
Reaper:+1 shots for each heavy weapon
Hawk: Able to Deep Strike
Avenger:All Shuriken Weapons are Twin-linked and reroll failed wounds
Spider:

The Wraithlord must be equiped with one of the following

Wraithsword:+1 attack +1 WS and reroll failed hits



Fire Prism
Front    Side    Rear    BS
12    12    10    4

Combine Shot: Same as current in addition, if an explosion result is rolled all the occupants of the vehicle take hits equal to the str of the shot used on the vehicle


Night Spinner

Front    Side    Back    BS
12    12    10    4

Unit Type
Fast, Skimmer, Tank

Wargear
underslug twin linked shuriken catapult
    may be upgraded to shuriken cannon.......10 pts

Twin Linked Doom Weaver
Str6  AP-  Large blast, Rending

Units hit by the doom weaver are affected by difficult and dangerous terrain the next time they move

Warp Hunter
Front    Side    Back
12    12    10

Unit Type
Fast, Skimmer, Tank

Wargear


DEDICATED TRANSPORT

Falcon
Front    Side    Rear    BS
12    12    10    3


Wave Serpent...............80 points
Front    Side     Rear    BS
12    12    10    3

Unit Type
Fast, SKimmer, Tank

Wargear
Underslung twin linked Shuriken Catapult
    may be upgraded to a shuriken cannon for 10 pts
Twinlinked Shuriken Cannon
    may be upgraded to
        twin linked scatter laser............10 pts
        twink linked star cannon..............15 pts
        twin linked Eldar Missile Launcher...20 pts
        twin linked Bright Lance.............25 pts
Options:
Wave Serpents may be upgraded
    vectored Engines.....15
    Star Engines.........10
    Spirit STones........15


Special Rules
Energy Fields

Transport: The Serpent is a dedicated transport that can scarry a single unit of infantry up to 12 models.  Wraithguard, however are somewhat larger and so only 5 Wraithguard models and up to two accomanpying characters can be transported. 

Tuesday, September 20, 2011

its done

ok i haven't been updating but that doesn't mean i haven't been painting.  for the most part I think im done.