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Sunday, November 27, 2011
Eldar Fan Dex draft
Codex Eldar Fandex
Eldar Special Rules
Masters of Fate: After deployments but before the game starts the eldar player may redeploy d3+1 units including putting units in reserve or deploying units from reserve.
Dying Race: Any engagement the eldar fight it can mean the fate of their entire craftworld. Eldar units fall back only 1d6 and consolidate after combat 2d6
HEADQUARTERS
Autarch
WS BS S T W I A Ld Sv
6 6 3 3 3 6 3 10 3+/4++
Compostion:
1 Eldar Autarch
Unit Type:
Infantry (Or Jetbike if mount on a jetbike, or Jump Infantry if equipped with a Warp Jump Generator or Swooping Hawk Wings)
Wargear:
Shuriken pistol, plasma grenades, haywire grenades, forceshield(4++)
Special Rules
Independent Character
Fleet of Foot
Strategic Command: If an eldar army includes an Autarch you may add +1 to your reserve rolls, and may reroll deep striking scatter, choosing sides for outflanking, and to steal the iniative.
Strategic Importance: Any unit an Autarch is attached to becomes scoring.
Has Walked Many Paths: Autarchs gain any benefits granted by exarchs in aspect warrior squads
Options
An Autarch may also be given one of the following
Swooping Hawk wings.....20
Warp Jump Generator.....25
Eldar Jetbike...........30
An Autarch may also be given one of the following
Banshee mask............3
Mandiblasters...........10
An Autarch may be given one single-handed weapon and one one-handed weapon
Power Weapon......................10
Scorpion Chainsword...............5
Laser Lance(only on jetbike)......20
Two handed weapons
Avenger Shuriken Catapult..2
Death Spinner..............5
Fusion Gun.................10
Las Blaster................1
Reaper Launcher............25
Farseer............145
WS BS S T W I A Ld Sv
5 5 3 3 3 5 2 10 4++
Unit Type: Infantry (or Jetbike if mounted on a jetbike)
Wargear: Ghosthelm, Shuriken Pistol, witchblade, Rune Armor, Spirt Stones, runes of warding
Special Rules
Independent Character
Fleet of Foot
Pskyer
Select 2 Farseer Powers for free
additional powers are priced as follows
Farseer Powers
Fortune:reroll failed saves.....15
Doom: reroll failed wounds......10
Guide: reroll failed hits.......5
Mind War: ......................10
Eldritch Storm:.................10
Farseer may be upgraded to a Warseer and has access to the following powers but may not use the farseer powers Fortune, Guide and Doom and is unable to use "together through the skein" special rule.
Area Mind War: str 10 ap2 assault 1 template
roll against unit's leadership
Heavy Eldritch Storm: str 6 ap3 blast
2d6 armor pen always hit side range 18in
Warp Armor: The Warseer's unit saving throw is now invulerable
Reave: Target Model may not attack until the eldar player's next turn
Seer Council: For each farseer 3-10 warlocks may be purchased and during deployment may be attached to aspect warriors or guardian units.
Options
Upgrade witchblade to a singing spear....Free
Upgrade witchblade to a wraithstaff......10
(2h power weapon that wounds against leadership)
Warlock
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4++
Together through the Skein:when a Farseer casts a psychic power you may measure the distance from any warlock on the field
Warlock Powers
Conceal:USR Stealth
Destructor:str5 ap4 template
Enhance:+1 WS/I
Embolden: Re-roll failed morale test and may regroup even if under 50%
Web of Inertia: the warlock's unit counts as having offensive and defensive grenades
Fleet
Avatar 200 pts
WS BS S T W I A Ld Sv
10 5 6 6 4 6 4 10 3+/4++
Molten Body: Avatar is immune to any flame based weaponry and melta and whenever the Avatar makes
an armor save (not invul) a str 5 ap 4 hit is cause to that unit.
Khaine's Fury: Any unsaved wounds dealt by the Avatar cause an additional -1 towards
combat resolution
Inspiring: All eldar units within 12in are fearless and have furious charge
Wailing Doom: Str 8 ap1 assault 1 range 12 inches Melta
ELITES
Striking Scorpions
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 3+
Special Rules
Shadows of Death: if striking scorpions are held in reserve secretly select a piece of terrain.
When striking scorpions arrive from reserve they appear in the selected terrain provided they are able to fit, if not they return to reserves and await a more opportun moment to strike.
Infiltrate
Stealth
One Strikign Scorpion may be upgraded to an exarch and replace his scorpion chainsword with the following:
Chain Saber
Biting Blade
Power Claw
Howling Banshees
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4+
Special Rules
Alien Grace: Howling Banshees move like beasts.
Warshout: In the first round of an assault the enemy unit or units engaged in combat with Howling Bashees must make a Morale test or count as having WS1 for the rest of that assault phase
Fire Dragons
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4+
Tempered in fire: Fire Dragons are immune to vehicle explosion damage
Fusion Gun: str8 ap 1 assault 1 range 12 melta
str5 ap 4 template
Wraithguard
WS BS S T W I A Ld Sv
4 4 5 6 1 4 1 10 3+
Harlequins
WS BS S T W I A Ld Sv
5 4 3 3 1 6 2 9 -/5++
Flip Belts
Holofields
USR
Furious Charge
TROOPS
Dire Avengers
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4+
Avenger Shuriken Catapult
str4 ap6 assault 2 24 inch range
Bladestorm: Add 1 extra shot
Defend:
Options
Hardened Shurikens: Once per game you may elect to load your avenger shuriken catapults with Hardened Shurikens. Avenger Shuriken Catapults have rending.
Rangers
Guardians..... 8 pts per model
WS BS S T W I A Ld Sv
3 3 3 3 1 4 1 8 5+
Two guardians must be upgraded to a heavy weapons team or a support weapon team
Shuriken Cannon+5
Scatter Laser+10
Star Cannon+15
Eldar Missile Launcher+20
Bright Lance+25
D Cannon+30
Vibrocannon+30
Doomweaver+30
Storm Guardians:
2 Fusion Guns or Flamers per 10 guardians
Guardian Jetbike.....16points per model
WS BS S T W I A Ld Sv
3 3 3 4 1 4 1 8 3+
FAST ATTACK
Shining Spears.....35 points per model
Unit size 1-8
WS BS S T W I A Ld Sv
5 4 3 4 1 5 2 9 3+
Run through
At the beginning of the movement phase if an unengaged enemy unit is n line of sight within 24 inches of the Shining Spears they may make a run through attack. Each Shining spear in the unit makes an Initiative Test and for each test passed the targetted unit takes that many wounds with no armor saves allowed.
Hit and Run
Laser Lance
str 6 power weapon on the charge with a ranged profile of
str6 ap4 lance
Warp Spiders
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 3+
Traverse the Warp: At the beginning of the movement phase warp spiders may deep strike
Death Spinner: Str4 Ap- Assault 2 Rending
Monofiliment Web: Units hit by monofilament webs are affected by difficult and dangerous terrain the next time they move
Warp Jump Generator: Same
War Walkers
Front Side Rear Bs
10 10 10 3
Squadron 1-3
USR
Infiltrate
Stealth
Vypers 35pt
WS BS S T W I A Ld Sv
3 3 3 4 2 3 2 8 3+
Unit type: Jetbike
armed with a shuriken cannon
upgrade:
Scatter Laser +10
Star Cannon +15
Eldar Missile Launcher +20
Bright Lance +25
Squadron 1-5
Hornet
Front Side Rear Bs
11 11 10 4
Aerial Assault
Scout
Swooping Hawks
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4+
Sun Dazzle
Any unit hit by Swooping Hawk's Sunrifle is affected by night fight
HEAVY SUPPORT
Dark Reapers
WS BS S T W I A Ld Sv
4 5 3 3 1 5 1 9 3+
Dark Reaper Missile Launcher: str5 ap3 heavy2 range 48inches
Slow and Purposeful
Blood Runes: Feel No Pain
Targetting Sensors: Dark Reapers have sophisticated sensors that can pinpoint weak points in vehicles and thus roll 2d6 for armor penetration
Wraithlord....................90 pts
Unit Type
Monsterous Creature
WS BS S T W I A Ld Sv
4 4 10 8 3 4 2 10 3+
Wargear
wrist mounted shurike catapults
Aspect Stones
Banshee:Fleet
Scorpion:+1 Attack
Fire Dragon:Tank Hunter
Reaper:+1 shots for each heavy weapon
Hawk: Able to Deep Strike
Avenger:All Shuriken Weapons are Twin-linked and reroll failed wounds
Spider:
The Wraithlord must be equiped with one of the following
Wraithsword:+1 attack +1 WS and reroll failed hits
Fire Prism
Front Side Rear BS
12 12 10 4
Combine Shot: Same as current in addition, if an explosion result is rolled all the occupants of the vehicle take hits equal to the str of the shot used on the vehicle
Night Spinner
Front Side Back BS
12 12 10 4
Unit Type
Fast, Skimmer, Tank
Wargear
underslug twin linked shuriken catapult
may be upgraded to shuriken cannon.......10 pts
Twin Linked Doom Weaver
Str6 AP- Large blast, Rending
Units hit by the doom weaver are affected by difficult and dangerous terrain the next time they move
Warp Hunter
Front Side Back
12 12 10
Unit Type
Fast, Skimmer, Tank
Wargear
DEDICATED TRANSPORT
Falcon
Front Side Rear BS
12 12 10 3
Wave Serpent...............80 points
Front Side Rear BS
12 12 10 3
Unit Type
Fast, SKimmer, Tank
Wargear
Underslung twin linked Shuriken Catapult
may be upgraded to a shuriken cannon for 10 pts
Twinlinked Shuriken Cannon
may be upgraded to
twin linked scatter laser............10 pts
twink linked star cannon..............15 pts
twin linked Eldar Missile Launcher...20 pts
twin linked Bright Lance.............25 pts
Options:
Wave Serpents may be upgraded
vectored Engines.....15
Star Engines.........10
Spirit STones........15
Special Rules
Energy Fields
Transport: The Serpent is a dedicated transport that can scarry a single unit of infantry up to 12 models. Wraithguard, however are somewhat larger and so only 5 Wraithguard models and up to two accomanpying characters can be transported.
Eldar Special Rules
Masters of Fate: After deployments but before the game starts the eldar player may redeploy d3+1 units including putting units in reserve or deploying units from reserve.
Dying Race: Any engagement the eldar fight it can mean the fate of their entire craftworld. Eldar units fall back only 1d6 and consolidate after combat 2d6
HEADQUARTERS
Autarch
WS BS S T W I A Ld Sv
6 6 3 3 3 6 3 10 3+/4++
Compostion:
1 Eldar Autarch
Unit Type:
Infantry (Or Jetbike if mount on a jetbike, or Jump Infantry if equipped with a Warp Jump Generator or Swooping Hawk Wings)
Wargear:
Shuriken pistol, plasma grenades, haywire grenades, forceshield(4++)
Special Rules
Independent Character
Fleet of Foot
Strategic Command: If an eldar army includes an Autarch you may add +1 to your reserve rolls, and may reroll deep striking scatter, choosing sides for outflanking, and to steal the iniative.
Strategic Importance: Any unit an Autarch is attached to becomes scoring.
Has Walked Many Paths: Autarchs gain any benefits granted by exarchs in aspect warrior squads
Options
An Autarch may also be given one of the following
Swooping Hawk wings.....20
Warp Jump Generator.....25
Eldar Jetbike...........30
An Autarch may also be given one of the following
Banshee mask............3
Mandiblasters...........10
An Autarch may be given one single-handed weapon and one one-handed weapon
Power Weapon......................10
Scorpion Chainsword...............5
Laser Lance(only on jetbike)......20
Two handed weapons
Avenger Shuriken Catapult..2
Death Spinner..............5
Fusion Gun.................10
Las Blaster................1
Reaper Launcher............25
Farseer............145
WS BS S T W I A Ld Sv
5 5 3 3 3 5 2 10 4++
Unit Type: Infantry (or Jetbike if mounted on a jetbike)
Wargear: Ghosthelm, Shuriken Pistol, witchblade, Rune Armor, Spirt Stones, runes of warding
Special Rules
Independent Character
Fleet of Foot
Pskyer
Select 2 Farseer Powers for free
additional powers are priced as follows
Farseer Powers
Fortune:reroll failed saves.....15
Doom: reroll failed wounds......10
Guide: reroll failed hits.......5
Mind War: ......................10
Eldritch Storm:.................10
Farseer may be upgraded to a Warseer and has access to the following powers but may not use the farseer powers Fortune, Guide and Doom and is unable to use "together through the skein" special rule.
Area Mind War: str 10 ap2 assault 1 template
roll against unit's leadership
Heavy Eldritch Storm: str 6 ap3 blast
2d6 armor pen always hit side range 18in
Warp Armor: The Warseer's unit saving throw is now invulerable
Reave: Target Model may not attack until the eldar player's next turn
Seer Council: For each farseer 3-10 warlocks may be purchased and during deployment may be attached to aspect warriors or guardian units.
Options
Upgrade witchblade to a singing spear....Free
Upgrade witchblade to a wraithstaff......10
(2h power weapon that wounds against leadership)
Warlock
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4++
Together through the Skein:when a Farseer casts a psychic power you may measure the distance from any warlock on the field
Warlock Powers
Conceal:USR Stealth
Destructor:str5 ap4 template
Enhance:+1 WS/I
Embolden: Re-roll failed morale test and may regroup even if under 50%
Web of Inertia: the warlock's unit counts as having offensive and defensive grenades
Fleet
Avatar 200 pts
WS BS S T W I A Ld Sv
10 5 6 6 4 6 4 10 3+/4++
Molten Body: Avatar is immune to any flame based weaponry and melta and whenever the Avatar makes
an armor save (not invul) a str 5 ap 4 hit is cause to that unit.
Khaine's Fury: Any unsaved wounds dealt by the Avatar cause an additional -1 towards
combat resolution
Inspiring: All eldar units within 12in are fearless and have furious charge
Wailing Doom: Str 8 ap1 assault 1 range 12 inches Melta
ELITES
Striking Scorpions
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 3+
Special Rules
Shadows of Death: if striking scorpions are held in reserve secretly select a piece of terrain.
When striking scorpions arrive from reserve they appear in the selected terrain provided they are able to fit, if not they return to reserves and await a more opportun moment to strike.
Infiltrate
Stealth
One Strikign Scorpion may be upgraded to an exarch and replace his scorpion chainsword with the following:
Chain Saber
Biting Blade
Power Claw
Howling Banshees
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4+
Special Rules
Alien Grace: Howling Banshees move like beasts.
Warshout: In the first round of an assault the enemy unit or units engaged in combat with Howling Bashees must make a Morale test or count as having WS1 for the rest of that assault phase
Fire Dragons
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4+
Tempered in fire: Fire Dragons are immune to vehicle explosion damage
Fusion Gun: str8 ap 1 assault 1 range 12 melta
str5 ap 4 template
Wraithguard
WS BS S T W I A Ld Sv
4 4 5 6 1 4 1 10 3+
Harlequins
WS BS S T W I A Ld Sv
5 4 3 3 1 6 2 9 -/5++
Flip Belts
Holofields
USR
Furious Charge
TROOPS
Dire Avengers
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4+
Avenger Shuriken Catapult
str4 ap6 assault 2 24 inch range
Bladestorm: Add 1 extra shot
Defend:
Options
Hardened Shurikens: Once per game you may elect to load your avenger shuriken catapults with Hardened Shurikens. Avenger Shuriken Catapults have rending.
Rangers
Guardians..... 8 pts per model
WS BS S T W I A Ld Sv
3 3 3 3 1 4 1 8 5+
Two guardians must be upgraded to a heavy weapons team or a support weapon team
Shuriken Cannon+5
Scatter Laser+10
Star Cannon+15
Eldar Missile Launcher+20
Bright Lance+25
D Cannon+30
Vibrocannon+30
Doomweaver+30
Storm Guardians:
2 Fusion Guns or Flamers per 10 guardians
Guardian Jetbike.....16points per model
WS BS S T W I A Ld Sv
3 3 3 4 1 4 1 8 3+
FAST ATTACK
Shining Spears.....35 points per model
Unit size 1-8
WS BS S T W I A Ld Sv
5 4 3 4 1 5 2 9 3+
Run through
At the beginning of the movement phase if an unengaged enemy unit is n line of sight within 24 inches of the Shining Spears they may make a run through attack. Each Shining spear in the unit makes an Initiative Test and for each test passed the targetted unit takes that many wounds with no armor saves allowed.
Hit and Run
Laser Lance
str 6 power weapon on the charge with a ranged profile of
str6 ap4 lance
Warp Spiders
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 3+
Traverse the Warp: At the beginning of the movement phase warp spiders may deep strike
Death Spinner: Str4 Ap- Assault 2 Rending
Monofiliment Web: Units hit by monofilament webs are affected by difficult and dangerous terrain the next time they move
Warp Jump Generator: Same
War Walkers
Front Side Rear Bs
10 10 10 3
Squadron 1-3
USR
Infiltrate
Stealth
Vypers 35pt
WS BS S T W I A Ld Sv
3 3 3 4 2 3 2 8 3+
Unit type: Jetbike
armed with a shuriken cannon
upgrade:
Scatter Laser +10
Star Cannon +15
Eldar Missile Launcher +20
Bright Lance +25
Squadron 1-5
Hornet
Front Side Rear Bs
11 11 10 4
Aerial Assault
Scout
Swooping Hawks
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 9 4+
Sun Dazzle
Any unit hit by Swooping Hawk's Sunrifle is affected by night fight
HEAVY SUPPORT
Dark Reapers
WS BS S T W I A Ld Sv
4 5 3 3 1 5 1 9 3+
Dark Reaper Missile Launcher: str5 ap3 heavy2 range 48inches
Slow and Purposeful
Blood Runes: Feel No Pain
Targetting Sensors: Dark Reapers have sophisticated sensors that can pinpoint weak points in vehicles and thus roll 2d6 for armor penetration
Wraithlord....................90 pts
Unit Type
Monsterous Creature
WS BS S T W I A Ld Sv
4 4 10 8 3 4 2 10 3+
Wargear
wrist mounted shurike catapults
Aspect Stones
Banshee:Fleet
Scorpion:+1 Attack
Fire Dragon:Tank Hunter
Reaper:+1 shots for each heavy weapon
Hawk: Able to Deep Strike
Avenger:All Shuriken Weapons are Twin-linked and reroll failed wounds
Spider:
The Wraithlord must be equiped with one of the following
Wraithsword:+1 attack +1 WS and reroll failed hits
Fire Prism
Front Side Rear BS
12 12 10 4
Combine Shot: Same as current in addition, if an explosion result is rolled all the occupants of the vehicle take hits equal to the str of the shot used on the vehicle
Night Spinner
Front Side Back BS
12 12 10 4
Unit Type
Fast, Skimmer, Tank
Wargear
underslug twin linked shuriken catapult
may be upgraded to shuriken cannon.......10 pts
Twin Linked Doom Weaver
Str6 AP- Large blast, Rending
Units hit by the doom weaver are affected by difficult and dangerous terrain the next time they move
Warp Hunter
Front Side Back
12 12 10
Unit Type
Fast, Skimmer, Tank
Wargear
DEDICATED TRANSPORT
Falcon
Front Side Rear BS
12 12 10 3
Wave Serpent...............80 points
Front Side Rear BS
12 12 10 3
Unit Type
Fast, SKimmer, Tank
Wargear
Underslung twin linked Shuriken Catapult
may be upgraded to a shuriken cannon for 10 pts
Twinlinked Shuriken Cannon
may be upgraded to
twin linked scatter laser............10 pts
twink linked star cannon..............15 pts
twin linked Eldar Missile Launcher...20 pts
twin linked Bright Lance.............25 pts
Options:
Wave Serpents may be upgraded
vectored Engines.....15
Star Engines.........10
Spirit STones........15
Special Rules
Energy Fields
Transport: The Serpent is a dedicated transport that can scarry a single unit of infantry up to 12 models. Wraithguard, however are somewhat larger and so only 5 Wraithguard models and up to two accomanpying characters can be transported.
Tuesday, September 20, 2011
its done
ok i haven't been updating but that doesn't mean i haven't been painting. for the most part I think im done.
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